July 30, 2017 - day 60
Having trouble coding a puzzle element, struggling on certain , Minor bugs started to pile up.
This does not look good... my logical mind has depleted. X(
Today let's talk about score system, and a new exploding game element-- landmines!
It's a very simple system, It functions like an arcade style of scoring.
You get a score each level, and accumulate them trough levels and you get a total when a run is complete (or realm). (*A 'run' is a group of levels played in linear order,weird term i know)
What happens when you fail a level, how's the score add up?
Every time you lost/retry in that level, your score returns to the original amount.
eg: when you start a level with 750, get into about 1230 on that level then you died, you go back to 750 again. Once you go into next level, your "based" score will be permanent, and on etc...
Since I already wrote about the path-combos and 'diamond tiles', I won't repeat again. (they all add points)
The stage bonus points are added into total score after you complete a level. (pic above)
It consists of 'step' bonus and 'time' bonus.
The faster (or less steps) you finish the level the higher points you can get. It adds way more points than the other ways for a good run.
In that way the game rewards you for using less steps and also less time.
P/S: One you retry a level, the bonuses you get afterward (in that level) will cut less by 15~20%. It can reach as low as 20% from the original amount you normally earned.
I didn't want to reveal this feature that soon.
But hell, while the puzzle element still out of order so I have to show something else.
The alien can sense hidden danger through his antenna. It changes color according to the danger scale.
In the minefield, it's antenna acts like a mine detector. :)
Pretty self-explanatory through the GIF.
This requires some logic & guessing to figure out where the landmine is at.
Brace yourself when you encounter one. It's possible to have multiple mines in a small area!
I am happy to say I love this game element personally and have fun coding it.
In future update I may add a better warning sounds, and the flashing signal of the alien's antenna (something like that)