Sept 25, 2017 -Day 117
A month passed and I'm finally back.
Sorry but I got lazy for a while...
The development will be slower because in the meantime I'm also working on a the final major update for 'Fry Me Omelettes', which includes many art assets & coding to be done.
Alright, return to my 2nd demo plannings.
In general, the focus of Stage 2 development is Graphics & Music.
Development will mostly on adding art assets/revamping graphics.
It will be a more polished demo, to give players how final version will probably looks like.
There will be a menu, level selection screen, and also a challenge mode...maybe.
There will be 3 realms to choose from. (open realms for this demo)
And for the demo, I'll probably have 4~5 levels available per realm.
Of course, all levels will be new and are demo exclusive.
Level Select Design
Originally I was going for a ring of levels layout, with diagonal level boxes.
Then i later realized it doesn't mix well with the square-grid game design.
Sometimes those simple, tried-n-true layout does the trick for it's functionality.
Score System Changes
Due to the mobile-game style of open level selection, there will be no more 'finalized' screen for score after finishing a run. Each levels will have their own data records (your best & recent score,steps,time).
The green big score at the bottom is the grand total score of all levels' score combined.
It adds to your Scirra Arcade leaderboard's entry.
That's about it for today folks. :)