Jan 21, 2018 - day 601
A new year, a new resolve!
Hi there, everyone! I'm here again to show you my progress...
Now that the menu is done, let's have a look.
First of all, don't be startled by the widescreen aspect ratio change! This game can be played in portrait mode & widescreen mode, since it's originally designed for mobile in mind.
(however you'll play the game on the game sites in portrait mode as default)
I hope the level selections are clear and easy to understand. :)
If you want to know about how I design the menu, read this log post.
Originally there will be a 3-way selection screen right after the alien splash screen, with [Story Levels], [Custom Levels] & [Options]. But now I think that's too repetitive to have 2 level selection screens when you can put them all together (like the gif here). Am I right?
What else missing is the dedicated 'Option' screen. I think that will be added on final release version.
(until then you can set the stage effects & music volume on in-game menu)
Next remaining days until deadline, I'll be working on:
I will low-key post the demo on Itch.io & Scrirra Arcade. Since it isn't as polished as I wanted to be, I don't want to promote the game just yet. (until maybe next major update) Nevertheless, I will provide the links when the demo is published.
Alright then, i'll see you in next log & the demo 2 release.