July 6, 2017 -- day 36
Hi there, everyone.
First off--an announcement.
The game, like my previous game Fry Me Omelettes, is also planned for online & Android release.
It's planned to be release within this year. (fingers crossed while previous game takes almost 2 years) XD
Alright, let's get to the topic.
Today's about the character of this game.
This is basically my 2nd thing to work on when starting this game development (1st is stages' layout). I already have some ideas when I'm developing my 1st game, so the design comes out without much difficulty.
You know, the game is for all ages, so a 'cute' approach is preferable. (or maybe it's just my cartoon-ish style)
I don't want to state it's gender cos' it's not important (maybe it doesn't have a gender) & I have no in-depth background for it, for now though.
The looks of the alien is kinda hybrid mix between your typical grey alien & some imp-like creature.
The choice of the alien's white-grey skin is to contrast against the backgrounds. (which more likely to be colorful & vibrant)
Other features such as...
About the Stages (in general)
The game's like most top-down tile-based puzzle game, but can also play like an action game.
In stage, You are to get a few "things" and return to the 'post' while 'platforming' /dodging barriers and traps, you can even plan your steps ahead in certain area of the stage! (a game feature :) )
All moves are 'Step'-based. Although the alien moves seamless between tiles. (Classic Pokemon games in mind)
The idea of making an alien setting/theme comes sort of unusual to people:
I want to make more 'expressive' music tracks. (better than Fry Me Omelettes) I love the sound of 80's/90's synth music. (and a fan of PopCap's Bejeweled's "space-like" music) So it falls into place. ;D
Graphic wise, I haven't really designed the "visual outlook" yet, other than a purple-blue map. But you'll get the idea it'll be quite simplistic, with an extraterrestrial touch. (but not too outerword-ish people can't understand)
More details of these feature will be explained in future logs.
On next log, I'll show some WIP footage on the gameplay, and some of the game mechanics.
Thanks for reading!