Aug 6,2017 -day 67
The first demo is near complete. I'm recently checking for bugs, errors & balancing out each levels' scoring.
Eventually, I figure out how to balance out the 'path-combos':
Don't try to get high scores from 'path-combos' too much, focus on 'less steps'/'less-time' completion instead.
The score addings will gradually reduced if you use more than 3-4 times of path-combos.
Also, I finally solve the code problem on the puzzle element-- the blocks.
Let's have a quick look.
White translucent blocks are the classic push blocks in many tile-based puzzle game.
You can not push 2 or more blocks together (the alien is not that strong), only 1 at the time.
So, How come the alien to don't "push" the blocks?
Well, for starters-- The alien never uses its hands! ;) It uses legs for almost everything!
Not all elements are introduced, but you'll found out in time.
I still have a few bugs left to work on.
I will upload to Scirra Arcade on next week and that's for sure.
Have a good day!