June 25, 2018 -- day 390
This game, being in hiatus for such a long time and now to carry on once again... feels like looking at someone else's leftover project :|
Where do I begin?
Well, first problem I faced is: I don't like how the current game plays.
The 'demo 1' of this game I made last year... plays more like a 'action game' than a 'puzzler'. Very little puzzle solving elements... I wasn't pleased because it's not what i envisioned it to be.
Therefore I want some changes on gameplay. But I still can't find the right element for it. :(
There's also some ideas I have but worried that they may be too far out.
One example is: whether I should build an in-game map editor or not.
It's on my mind for quite some time.
Letting the players build their own custom map is an exciting feature.
However this could very much be a feature creep and further slow down my game development.
If I really think about how the coding would be, I realize it could be even harder to code a map editor than the already pre-made levels. Also so much 'conditions' and code "intertwining" involved.
As a rookie game coder. I know that this surely takes more than I could chew.
Conclusion: Exciting, but take lots of time and coding skill, so... NO for now. Perhaps it's too early to think about. I can't agree to do what I'm not ready for.
What I should work on first
While writing this log, I've eventually cleared out some dilemma.
Now, instead of guessing what to do about the gameplay and wasting more time, I could've just work on what I can do first -- Visuals (since they have little to none collocation despite the game direction)
So to make things simple, here's the list.
- Draft Stage Sprites (flooring, decorative etc)
- Alien Sprites Revamp (add shadings & remove black outlines)
- Menu Interface & System
This should be my first priority for the next few weeks. I'll at least work on these until I have a clearer gameplay direction.
Okay-- now I have focus :)
So that's all for the log. Stay tuned for new log on next week.