July 21, 2018 -- day 416
Today let's look into Realm 2 stage design.
Mabarossa is a desert place with minimal building constructions (for scout & research purpose) and ruins. It also have few natural hazards, and also a lot of hidden traps to kill critters(if there's one in the game) or trespassers!
'Classic prince of persia'-esque spike traps, only less gruesome.
Could use a better name though. These monsters grab nearby organisms (you alien) and eat them!
You have to be careful not to place yourself next to them.
'Think-pad' is more likely XD. It stops time when you step on it & allows you to trace & pre-plan your walking path. Since it's a more advanced game mechanic, this will not appear in Realm 1 until in Realm 2.
Don't forget about landmines!
The warning signs from your antenna is there to save your poor alien life.
For extra, here's a new Alien death animation: falling into the abyss.
Notice I work quite slow lately, but believe me i'm picking up the pace.
Next log I'll re-work on the alien's 'walk' sprites: removing black outlines & add shadings.