June 30, 2019 - day 762
As promised, today I'll show you the design of realm 3.
Enigmus -- is a realm of rocky undergrounds, with sea of yellow magma in the depths. It was mainly occupied by a lower alien civilization to mine the orange goo from the scorching hot magma. It seems nobody is there to watch and monitor the mining process as everything is automated. The usage of the orange goo however, is unknown though.
As usual, our alien needs to collect (loot) as many orbs they can find & return back to ship.
This realm is probably the hardest to make, because I have some ideas for the level designs but they doesn't feel right for the Realm 3 environment. The puzzle element is clearly lacking here. I can think of some good use on teleports, but not for others... It just feels less and less like a puzzle game. (Sigh)
Anyway, Here's some of the essential game elements for Realm 3.
Come in pairs-- A & B. Those are self-powered devices transferring entity from A to B location. Sometimes a level includes multiple pairs, with each pairs coded with different colors.
Fragile Grounds (Falling Platform)
Some of the ground are cracked & too fragile for our alien to walk across. Be mindful as you could be cutting out your only way back!
Orbs Power Slots
The orbs are source of long-lasting power. In Realm 3 they are used to power nearby devices and sometimes the pipe drainage.
Taking the orbs out means disabling the power slots' function. In many cases some power slots are not powering anything on the stage.
Magma Filtration Devices (lava goo extractions)
This is a test elements I'm not so sure about. It may not be used in final version.
Usually the device is doing its job cycling & filtering magma goo from magma, until the alien takes out its power source prematurely. That causes the device to lose its filtering & cooling system and causing the glass to melt, expand & explode, sending hot magma splatting across a large radius, killing anyone who touches the magma. While how fast the device explodes-- dictates by how fast the lava cycles in the device. It takes 6-8 seconds for a device with slow cycling magma, and 3-5 seconds for a fast one.
There may be a few more elements I haven't implemented yet. Maybe for next time.
That's all for now.