7 Dec, 2017 -day 1058*this is a rather formal-informal introduction article of FMO ver1.3 update. (for sites like IndieDB) 'Fry Me Omelette', the egg-frying simulation game, has finally reach ver 1.3 ! This is the defining version you'll love to play, especially for those who haven't play the game yet. What's New...These are the new additions since ver 1.2:
Things that are change/revamp or fixed:
More Complete than EverNow Fry Me Omelettes is in complete package, as originaly intended. here's a quick list: 2 Play Modes ('Casual' and 'Challenge') 1 'Record' mode for you to see your previous cooking attempts 7 Challenges 8 Ingredients(fillings) & Dressings 8 Unlockables 18 In-Game Achievements 4 High-Score Leaderboards (Kongregate Statistics) 6 Holiday Opening Screens X'mas theme (happens in Dec 24-31) 8 Music Tracks (including X'mas theme tracks) 200+ different Egg Sprites (just on 'Egglook' alone) & Unlimited egg dish possibilities! Now an intro for those who don't know the game is about: It's basically a sandbox game-- You do the cooking and then get points and unlock stuff and achievements. The main gameplay process is like this: Frying -> Dressing -> Judge Panel -> End of Round First: you fry an egg or omelettes using mouse actions (to simulate cooking) with no strict manual instructions. The game is designed to be as 'intuitive' as possible (maybe not player friendly). You may not know how to do it properly--but try to trust your 'cooking instincts', it takes tries to get the hang of things. The 'Dressing section is about the same-- but without the fire & pan... The 'judge panel' is another highlight of the game, where your dishes be judged by our food critics in sequences. If you win 2 judges or more, you get a 'pass' or 'ace', if not you got 'fail'. Little do people know there's 100+ of unique comments/critiques based on how you make your egg dishes. Ver 1.3 adds 20+ new critiques and even some random comments, bringing more variety & humor to our players. This is much more than just a simple cooking sandbox game. The game lets you make specific dishes, or try all kinds of 'experiments', or just to troll our judges. All in all, It depends on what you want to do as an omelette-frying chef. (lol) If you're an web gamer who's interested on sim games or cooking games, you might want to TRY 'Fry Me Omelettes'... Because It is, TRUELY-- a cooking simulator like no other! You can click this button below to play the ver 1.3 ! You can also visit the game's landing page or the development log here.
Or visit via Facebook , Twitter or Google+ to follow & support my game. See You Around! -Allen T, Snouty Plays Dec 5, 2017 - day 1056Few new critic sprites are made, some bugs fixed, some tweaking done, and what's left... nothing much.
Fry Me Omelettes ver 1.3 is ready to be updated! As told before: this update do not add new features, but just to finish up the checklist & wrap up most things into place. I can now say this is a real COMPLETE version of 'Fry Me Omelettes'. The Android version still has the same technical problem I couldn't fixed. It's frustrating. So I gave up to do any new updates for the Android version. (but maybe some other time next year) I'm working on some promotional stuff, and also checking on the game to make sure everything is in order. This version will be updated on Kongregate.com in just 2 days-- December 7. Get ready folks! Nov 17, 2017 - day 1038I just made one more 'challenge' for the game. One final challenge. I already running out of ideas in ways of cooking the egg/omelette(within my coding limitation), and I don't want the new challenge to be too similar to other challenges. So this is the best i can think of, a bit unoriginal: A combination of making a sunny-side up, with adding 2 fillings together. I hope this challenge will be interesting enough for you. For this challenge, you need to put in both veggies (onions,parrots & also mushrooms) into the Sunnyside Up. This challenge will be somewhat harder: you have to make sure the egg, onions & carrots, and mushrooms are well cooked, not to mention the other usuals : amount of salt/pepper, oiliness of the egg etc... Also if you need to ace this challenge (basically it's up to the judge Vesop) Try not to block the egg york with any ingredients/fillings. (put them on top of the york) She will be fussy about it, as usual. For those who already unlocked the last achievement 'Complete All Challenges' (on the bottom-right corner)-- The achievement will now went blank again. You have to win the new 'Veggie Mushroom Sunnyside Deluxe' challenge to re-unlock it.
So that's all for the new and final challenge. This update is near completion only with a few new sprites & debugging left. See ya on next update soon. Oct 17, 2017 -- Day 1007A major update of 'Fry Me Omelettes' is in the making. Today, let me introduce you a new filling I just finally put in... The 4th and final addition of the ingredients (fillings), Mushroom is a good choice for a vegetarian diet! Actually, I was supposed to draw sliced mushrooms that are bigger like real-life, but I just thought smaller mushrooms looked better, so it was done... A bit unrealistic but well... I hope you'll like these drawings. ;P By the way these mini mushrooms really looks like Shimeji mushrooms. In game, The mushrooms are raw when you just put in the pan. You have to cook it a bit longer than the usual carrots & onions. Brown color is the indication of the mushrooms are now okay to eat. Cooked too much and the mushrooms will turn bitter and many judges won't like it. That's about it. The update could be released on December or on Jan 2018, I'm still unsure. (I'm also working on the new game) Anyway, please wait patiently. Peace out! Aug 31, 2017 -- Day 960'Fry me Omelettes' is currently exceeded 9000 gameplays in Kongregate!
That's rejoicing! It isn't a popular game to begin with, but to reach 9000 over 9 months+ is not bad i guess. Thanks for you web-gamers once again for playing. If you like the game, you are most welcomed! Let's reach 10K shall we? I'll be sure to have a game update in the future-- and that's a promise! May 27 ,2017 -- Day 864It’s been awhile.
The unique cooking game has already been out 6 months since the official release date. Now, near 5000 gameplays on Kongregate, and almost 80 accumulated downloads on mobile version so far. Not so good… basically due to lack of aggressive promotion and stuff… but that’s fine. Little did i ever mentioned: the current version 1.2 on Kongregate (or 1.1 on Android) has added a few features to further adding the game’s “flavor”.
Now, I have to put the game aside… for a long while. I’m going to focus on my next game from now on, it will be a puzzle-type game, probably inspired by Windows classic game ‘Chip’s Challenge’ and other top view tile-based games. Still, I will definitely come back and make 1 last MAJOR update before next year. (ver 1.3 Kong version/ ver 1.2 Android version) So what’s the progress on my new game? It’s still on concept development, not much visual is coming out & the main puzzle elements are not decided. But some screenshots will be showing here around June, when the game is looking a bit more like a pre-alpha stage. There will be a new dev log for the new game when it’s ready. So then… Until next time! May 1, 2017 -- Day 838Hi there. This post will be quite long, so I wrote it as on-point as possible. On this post I only wrote about my “marketing plans” & some analytics on April. Basically, I did 3 things to boost my & game installs. (these are the major ones)
Reddit PostsI posted about my game on 3~4 sub-reddits. Not as effective as last time. This time only 3~4 replys and probably a few downloads. Facebook Ads & Boost PostsI’ve spent about RM40 (USD$9.24) on Post-Boosting my trailer videos & facebook page & RM50 (USD$11.5) on Facebook Ads Campaigns. First, the Boost Posts. I made a few of them and it really got many views & likes (hundreds of them) but very few went to download. Now for the ads campaigns. I tested out a few small ones first, then I spent the most on and it reach far more people like 22,000. Even so, very few really went and installed the game. fun fact: Mexico & Philippines have the most views. I think these spending is a WRONG move. I’ve try my best to reach more people but I’ve wasted too much money and get very very little results. I know that spending more should get a much better results but… it’s counter-financial to spend much money if you struggle to get even $1 from in-game Ads. I also doubt my promotion’s graphic attractiveness. I think people expect much more professional looking pictures since so many games and their promotional stuffs looked really attractive and colorful. Oh well. YouTube Let's PlaysI e-mailed to 34 YouTube channels and have successfully get 3 videos about the game so far. But I think it’s worth the try cos it cost nothing and get my game some real exposure. I have a feeling that this is one of the better way to expose my game if I regularly contact the focused YT channels. Now, let’s look at the analytics from Google Play Developer. Here’s 30 days of stats, and I’m only getting a total of about 50 installs (which is not very good) India is surprisingly like my game (even I did not focus that country on Facebook Ad),then followed by US. It’s still troubles me that after all the efforts my game is still under 100 downloads. It’s like the fish in the grant ocean. It seems that to gain you have to have lots of connections to social media & also some money on, otherwise you’ll be transparent to the world. Lastly, here’s the screenshot from my game’s Kongregate version. Roughly near 300 players in a month, without any promotional plans. (except for the trailer video)
That being said, I found out maybe because of Kongregate has a more concentrated audience and a smaller community, It’s a lot easier to get views & plays. As for the Android version, (I hate to say this but) I failed on the marketing plans. Android games market is over-saturated, and it’s much-much-much harder to grab attention. :( That’s all for this simple and long post. I will do 1 more update on the game before starting my new game. (I’ve been doing this game for just… too long) Cheers. April 7, 2017 -- Day 814As promise, ‘Fry Me Omelettes’ Google Play version has released. Official trailer is out and landing page video is being replaced to the trailer.
you can get the link from the main page. (*this landing page now) Still, The promotion doesn’t seem right (even I make the trailer as good as I can) It never have the impact I wish it could be. It wasn’t as easy as I thought. :( For 1 week, I get not more than 20 downloads. (not including family & friends) I messed up a little by wasting money on promote the wrongly on Facebook’s boost post. Instead of getting people to my Facebook page/website/or downloading my game, most I get is ‘likes’ and ‘follows’.(spent over USD10 for 2 days) But I do hope it would help me somehow… I really don’t have much money to invest on this Facebook ads. That means I have more work to do to get more exposure. (working on optimizing views, promoting on forums/reddits etc.) That’s all for now. I’ll update another one after Easter. Feb 27, 2017 -- Day 761
As you can see, I’m testing my game on my Android devices. i’m planning to go mobile with ‘Fry Me Omelettes’. (it’s always been in my initial goal, even the game is designed for this) Had spent a few weeks to learn all the know-hows, and now testing apks to my android devices. Then the tiring testing & debugging has begun! I done some optimizations and improve reasonable frame rates. But in the end, it’s still pretty unplayable on my 4 years old Asus tablet by around 7~20 fps. Htc One M8 is barely playable with 15~35. And the newer RedMi 3S is passable at 22~45 fps.(these are on the lowest setting) Now I can fully learned how badly optimized my 1st game is. :( So, the mobile version going to be played on higher end android devices (Android version 4.4 Kit-Kat or above) I believe it will be available for most popular phones. (no version for tablets & 4:3 screens yet) I’m planning to release to Google Play store alongside with the trailer somewhen in March. I haven’t forget about the web version on Kongregate though. I have high hopes that the upcoming ‘trailer release’ will increase visits tremendously, so that I ‘may’ be able to request for a ‘badge’; in the mean time, I will also post links of my game’s Google Play store.
I gotta start finishing my trailer, seriously. (even it’s not as good as i wanted) That’s about it, guys. Jan 10, 2017 -- Day 713
It’s 2017. ‘Fry Me Omelette’ had already have 3300+ plays over 6 weeks. December alone was great with 2000+ plays. But since the new year, the game only got 312 plays on the first week… 500~700 would be very nice. My goal is to get the Kongregate ‘badge’. Once obtained, my play counts could increased over 100 plays per week. In order to achieve this I must do focus promoting & give the new players the best impression I can give, and get my rating back to 3.5. There’s still a few things I can improve which is the menu music track. I also will try improve the kitchen shadings just a bit. One of the best attraction is the game trailer, which I hope to impress & draw people. I’m working on the trailer, but I just can’t be satisfied with it. (only draft yet) I also procrastinated for quite awhile due to my ill perfectionism. (not that I had any talent good at making cool videos) Here’s a quick look at some of my trailer screenshots. (it doesn’t represent final result) I’ll try to finish the trailer within January. But if I personally don’t think it’s good enough, I’ll not post it until I’m satisfied.
That’s all for today. Dec 24, 2016 -- Day 696
This is an update for purely for this Christmas. Nothing much is added except a few backdrops–with decoration. It also replaces a couple of music tracks with a more X’mas-like tracks, example: ‘Rudolph the Red-Nose Reindeer’. Once the period is off the game will return to the usual ones. X’mas mode will continue to appear on all future X’mas periods. :)
So come visit & share some Christmas cheers! MERRY CHRISTMAS EVERYONE! Dec 4, 2016 -- Day 676
Hmm, already 10 days. I should writing something & here it is. First let’s talk about my game’s rating… Well, I don’t like getting a 2.2 stars! I’m a bit depressed at first, and never thought Kongregate players would be so cut-throat… :( I know my game is rough on the edges: don’t have smooth game flow, pretty music or gorgeous artworks, but I’m quite confident on my game concept & work as best as I can to my ability. I shouldn’t be so pessimistic. It’s my 1st public game after all. For play counts, 170 plays so far.(when this post written)Which is pretty sad. Well because if the rating is low, fewer people want to have a try (let alone it’s a cooking game not everyone likes because they might thought it’s a same old time-management type/girl game) And also I only promote it on 3 social medias, 3 forums, IndieDB, etc. Right now I am focusing on making the trailer video & also update for the game. Advertising part will be carried on after the update (ver 1.1). I don’t really have any budget for promotion (I’m pretty much penniless) but I’m thinking to try on Facebook’s boost post. I will pay a few $10s and try on weekends for a month ( that’s 4 days). I hope the exposure will getting me 100+ more players. Also maybe I’ll give a try on Twitter ad. (I never used it personally, not my style but why not try it?) In the end, I really want to get my game’s play counts over 500~1,000 per month. That will somehow justify my ‘labor of love’ with some extra income. :) Let’s continue to work, creators! Nov 4, 2016 --Day 666
Wow, what a day! Stress, anxiety to joyfulness… Ha ha, Day #666! Wow that numbers… Fix, fix , upload attempt… fail, more fix, discover bug, fix more , upload attempt…fail (repeat) Having upload problem wasting complete 3 hours. It kept failing, because of timeout due to large files. (I might have more problems in future updates) Right now I’m happy that I didn’t find any errors in usual gameplay (if I play it normally) That’s fine. Overall I’m glad this 2 years project finally reach (but not it’s not the end, it’s the beginning)I will continue to work on this game though! This game is my asset, gotta do something to keep people know and play, … Right now I don’t want to think so much… Ver1.0.1 will be out in 1~2 days. Cheers. ;) Nov 21, 2016 -- Day 663
Some new additions : new Sound effects & ‘Thanksgiving Launch’ pic. Also re-tweaked Kitchen music track to a bit more ‘mellow’ flute sound. I’ve done a lot of small glitch fixes in the past few days. On the judging sequence, there’s still many possible way to trigger the ‘bypass’ (which I can’t find the source). At least it doesn’t freeze the game like it used to so frequently. Even the ‘bypass’ is present, there’s still possible ‘game freeze’ situations due to my coding. I will continue to work on that. I am currently test-run the game privately on my site, and will also on Kongregate to make sure everything’s working. I consider the possibility of sudden errors & incompatibilities, then I’ll need enough time to fix. (things can happen) Game Optimization Sorry to say but honestly, this game still plays badly on mobile devices (I used my cheap tablet & it only plays 3~15 fps) I tried closing ‘collisions’ off to most sprites… but no signs of framerate rise. Then I realized i have 10~15 layers on most scenes & over 500 objects on screen (from debugger). Can’t do anything on them– they’re essential. It’s BEST to play the game on computer, for now. (still I will find a way to improve fps) Some also will have to be implemented on future update (ver1.1).
More will be added in further details. (after release) And also the game trailer. (probably will release out with ver1.1) p/s: I turned Mozart’s ‘Eine kleine Nachtmusik‘ into a remix for my trailer music. sorry Mozart. 3 days to the thanksgiving l(a)unch! Nov 15, 2016 -- Day 657
A new option ‘webGL Effects’, for the some “bloom” effects. These graphic enhancements are basically blur & glow, only on main menu, ‘egg-look’ screen, ‘record’ screen and the flame & smoke on the ‘fry zone’& ‘topping area’.
However, beware that it could heavily impact framerates on a weak GPU in computers/mobile devices. (also the effect may not work properly on some browsers like Internet Explorer etc.) I couldn’t work on the trailer yet. I will have time after the game release. I hope I will finish & post it online within this year, that’s a promise. 9 days to go! |