Dec 4, 2016 -- Day 676
Hmm, already 10 days. I should writing something & here it is.
First let’s talk about my game’s rating… Well, I don’t like getting a 2.2 stars!
I’m a bit depressed at first, and never thought Kongregate players would be so cut-throat… :( I know my game is rough on the edges: don’t have smooth game flow, pretty music or gorgeous artworks, but I’m quite confident on my game concept & work as best as I can to my ability.
I shouldn’t be so pessimistic. It’s my 1st public game after all.
For play counts, 170 plays so far.(when this post written)Which is pretty sad.
Well because if the rating is low, fewer people want to have a try (let alone it’s a cooking game not everyone likes because they might thought it’s a same old time-management type/girl game) And also I only promote it on 3 social medias, 3 forums, IndieDB, etc.
Right now I am focusing on making the trailer video & also update for the game. Advertising part will be carried on after the update (ver 1.1).
I don’t really have any budget for promotion (I’m pretty much penniless) but I’m thinking to try on Facebook’s boost post. I will pay a few $10s and try on weekends for a month ( that’s 4 days). I hope the exposure will getting me 100+ more players. Also maybe I’ll give a try on Twitter ad. (I never used it personally, not my style but why not try it?)
In the end, I really want to get my game’s play counts over 500~1,000 per month. That will somehow justify my ‘labor of love’ with some extra income. :)
Let’s continue to work, creators!