Apr 19, 2015 -- Day 99
From 46 sprites in alpha demo, to 108 from now!
I focused on "CG painting" more egg sprites the whole week, which takes quite some time to do so. (and this is not the most time-consuming part. :) ) Thankfully, I've found out a little software called WinMorph, which is designed for "morphing animations". I use it for the in-betweens, and it works really well. Even though some tedius steps are needed like screen capture, retouch, and remove the backdrops, this process has saved me twice the time than my usual 'deliberate painting' for every eggs... so thank you!
Egg variations are "crucial" to the gameplay. The more subtle variations, the more the visual cues to the players thus easier to guess when to continue or when to stop cooking.