Apr 10, 2015 -- Day 90
Sorry for a week of procrastination, there's minor things in life I have to attend to.
The demo had already been closed down on Apr 6.
Now, before I continue my next stage of game development (which will be a 'pre-beta' demo release) The stage is focused on finishing most of the visuals & audios, which is the "meat" part of the game, so it's going to be time consuming. It may also be less updates (but I'll try to keep at least 1 post in 2 weeks.)
Okay, today I want to share the stats & feedbacks from my 2 weeks release of alpha demo.
A. Visitor Stats
This is a short report from Google Analytics:
According to Google Analytics (from posting day till closing day):
Less than 50 people visited my website :| , a quarter of them revisited to play, and about half of the people played at least 2 times. (okay) I learned that you need to post something in order to maintain the visit counts. But sometimes it doesn't necessarily reflect on the stats. I don't know why it dropped when I released an updated version on Mar 28...
The average session duration part bothers me. (See the 2 red circles on the stats) Besides the 2 peaks (they probably played around 4~6 minutes), It seems that many only took a glance and went back. I can only think that either my game is not attractive enough, or they don't have time to wait for the game to preload... (I wonder if my website's bandwidth is fast enough.)
Even though this visiting number was not too bad for a first try, I feel I somewhat did poorly to draw more people into my game. Now I know that I need a lot MORE info spreading. Some people might question about my decision of short-term demo release. The reasons are mostly for gaining the insight, building uprecognition, receiving feedbacks.
The best benefit I've learned is to test my effectiveness of my boost promotion in this short period, so I'll learn a better way to do so next time. (and ultimately could affect the game's popularity & play counts) So, my own goal of visitors for my next demo release is set sbout 250, and pageviews about 400, and actual plays about 350. (in 14~15 days of course)
B. The Feedbacks
I only got feedbacks from 6 people. But they're all valuable.
The most commented about how hard it is to get it pass the 2 critics. Then followed by need more music & sounds. (I'll put some music in it next time)
About the most comments, I know it's my mistake as the egg 'cooked percentage' did not represent the 'supposed' look & it's slightly off. (The egg starts getting browned on the pan surface but actually it's still not THAT cooked.) This part is easily fixable just for a few tweaks. I hope this doesn't tamper their impression about the game badly.
Also, some likes my character design, and some thinks it's fun & interesting. Thank you for the compliments people, that's encouraging! :D
Other comments are: monotonous, gameplay confusion, social sharing difficulties on the webpage. The last one is easily fixed. For the 2nd one, I'll put in a simple tutorial picture when playing for the first time. And of course I'll make the game more variable than before.
On the other hand, I think the current game wasn't quite connecting to people emotionally as I wanted (especially on the critics side), I need to make that part a lot more FUNNIER!!
So that's about it. Thank you for reading!