Jan 26, 2015 -- Day 16
'Record system' done. (prototype #3)
'no-extra-empty-slots' & a better swiping mechanic will bee implemented.
Nearly a week, my 3rd prototype- 'record system' is finally finished. I am still not satisfied with the current swipe function, let's hope they're fixed as soon as possible. Then, I can go on finish the menu system, where I can start sorting things out, figuring out the art assets, art style and preparing for the real build. Soon, the pre-alpha stage will begin, many-many parts will have to be decided & executed, and there will be tight scheduling. Busy days are near again.
Today, let's talk about the game's main game mechanics. (please follow me to the kitchen :) ) I'll talk about the concept of the gameplay, but not too much to spoil everything... Game design is pretty simple & intuitive: It's a static kitchen view, with necessary cooking items around. Just use your finger and explore. I want a gameplay more like a real cooking. The gameplay will only focus on frying eggs on the spot. You know how to fry something right, just do what you think that's the way of doing it.
There's a timer, but it only shows you how many minutes left, as I don't want to spoil the player's fun by keep showing the time, they should have time to experiment their cookings. Also, timer is to prevent you for taking too long to fry an egg, thus hinders the flow of gaming.
The Dial, Flame & Temperature
Next, the circular stove dial on the bottom-right, is connected with the animations of the flames on the shove. The stove flames respond to the angle of the dial you're dragged, this is to make a realistic feel of you actually open on an electric stove. The flame will make the pan's temperature rise to the point, so you can crack an egg and cooked it, and so on.
Extra note: there will be a "done" button appear at the top. If you think you want o stop the cooking, click it and the cooking session is over.
Except for the pan, the items around the table top can be drag and put on top of the pan. This is where the delicate mechanic works: the pouring, the sprinkling & the egg breaking. This part is important as I want to give the player interaction feedbacks as natural & intuitive as possible.
I'll try to improve on: to make a better/harder oil pouring, or a more natural salt sprinkling, etc. Generally, you can have all the freedom and possibilities to your egg. You can have all the freedom and possibilities to your egg. You can fry it right away with low flame; or on a hot pre-heated pan. You can put all the salt you want, or none at all.
Also, every part can affect the outcome of your egg. One of the best feature here, is to have hundred possible variations of an egg. I may not & will not have the most realistic & chemical cooking system there, actually I might make the simulator a bit "unnatural", because precision is not the game's main focus. I want to give a sense of surprise when players got to see their own frying results.
Next time, we'll look at the 'Critic system'.