Feb 10, 2015 -- Day 31
Character & Kitchen Design
The critics overall design is basically confirmed, as it's decided in very early stage. I want the "chibi-ish" (tiny body, big head) approach. My drawing style also have a "japanese" vibe in it so it'll be somewhat welcoming for the gamers in the east as well. I think the design can be improved more in later versions.
The picture below is the design of the kitchen corner. (will definitively work on the wall decors & coloring) This concept art has to be a direct reference to the kitchen view in real gameplay. For the design, I don't want to it to be a professional kitchen (don't want to be too serious), or a home kitchen. (It will be inappropriate for critics to judge) So I think small restaurant would be a better choice.
About the feel of the kitchen. I like to keep it and more "home-like" & "casual". The color palette will be 'pastel-like', and it's 'unisex' for both genders. Color mood would be bright and happy-- no deep shadows. Why the mild setting? Well, this is cater to large percentage of young girls who plays cooking games like crazy. :D Now, let's share something about my frying test I did a few days ago.
Excuse my bad cooking. :) While having just one fry test is not enough for me. (I probably try more later) The test is primarily analyzing how an egg is cooked, what timing, temperature, oil etc... It's really a complicated chemistry, and that's why it's FUN to make! I won't try to make it as life-like as possible, as I can see too many subtleties going on during the process! Nevertheless, I'll try make it as fun & fresh as I can!
Next log update will be on Feb 18, which is the date of Chinese New Year's eve. And I think the game will finally have its official title, soon. See Ya. Love.