Feb 27, 2017 -- Day 761
As you can see, I’m testing my game on my Android devices.
i’m planning to go mobile with ‘Fry Me Omelettes’. (it’s always been in my initial goal, even the game is designed for this) Had spent a few weeks to learn all the know-hows, and now testing apks to my android devices. Then the tiring testing & debugging has begun! I done some optimizations and improve reasonable frame rates.
But in the end, it’s still pretty unplayable on my 4 years old Asus tablet by around 7~20 fps. Htc One M8 is barely playable with 15~35. And the newer RedMi 3S is passable at 22~45 fps.(these are on the lowest setting) Now I can fully learned how badly optimized my 1st game is. :(
So, the mobile version going to be played on higher end android devices (Android version 4.4 Kit-Kat or above) I believe it will be available for most popular phones. (no version for tablets & 4:3 screens yet)
I’m planning to release to Google Play store alongside with the trailer somewhen in March. I haven’t forget about the web version on Kongregate though. I have high hopes that the upcoming ‘trailer release’ will increase visits tremendously, so that I ‘may’ be able to request for a ‘badge’; in the mean time, I will also post links of my game’s Google Play store.
I gotta start finishing my trailer, seriously. (even it’s not as good as i wanted)
That’s about it, guys.