Jan 31, 2015 -- Day 21
The record system is almost completely functional. If I figure out the 'empty' save slots' problem, them this one of the hardest coding is done. The new prototype #5 is the extension of prototype #1, it adds the 'egg-on-the-pan' physic & a new 'smudge' function for making a scramble egg/omelette.
I'm quite pleased with the smooth development on this prototype. Not all functions are implemented into the prototypes, only the most prominent features are (not counting prototype #4), that is to ensure gameplay mechanics & clarity into game development.
Let's talk about a little of my 'critics' system. I will talk about how this works & some of the elements inside the system, but I won't spoil the surprise elements that I will implant into. So you might ask: How is this going to do with the game at all, especially with the cooking simulator? What would you want to know how "well" you did your recent frying! You want to be judged! So you can get praised; or be criticized to the floor!
That makes things interesting & juicy. I think besides the simulator, the 'Critic system' could also be a great compliment system: to add value to your cooking results, have a round of verdict, to give player how well does they do; or maybe adding fun & humor elements inside too, to bring some laughter.
It works like this: After you've done your frying, there will be 3 critics waiting on the table. They will first judge the looks of your egg(s), then start the tasting. There will be interest reactions going on. After that they will comment your egg(s), and give up-votes and down-votes at the end. You passed the round by a least 2 up votes. Supposedly, that's 'critic system' in the nutshell, but I do hope it can be added some features into a bit more evolved system, like a reward system or achievement stats or something...
That's it for now.