Jan 15, 2018 - day 15
Working everyday, with most of the game structure done & art assets ready, Tap n' Dash is now reach 40% completion!
Today let me show you how the game works, it's has a very simple game mechanic.
A level contains a series of graphic only "questions/quizs".
Each quiz contain 1 "Question" picture & 3 Selectable "Answer" pictures.
You tap on the right picture to proceed to next quiz.
Tap it wrong gets you a short time penalty, lost a "heart", but also proceed to next quiz.
You win the level by reaching the goal (total quizs finished) with remaining lives.
That's how a basic level goes.
This GIF footage en-capsules all the basic gameplay.
For web game version, you can also use keyboard directional keys( left, down, right) as secondary for the 3 tiles. This-- in most time quicker than mouse clicks/finger taps, but also can cause errors more easily.
So you can see, It's really shows a brain/finger reflex game in nature.
By design, the quizs are way too easy to be called a puzzle game, however it emphasizes on your reaction time.
How quick you are attributes to the score and get a good rating.
This is not all the game feature you see in the GIF. There's quite a few elements left to discover.
In fact for you, here's one...
a Solo Tile is a special, single tile. it came by randomly but it won't stop like the usual '3 tiles'. It could run pass you quickly unless you're fast enough to tap/click it.
The keyboard input is the 'Up' arrow button.
It only works if you press at the right moment when the tile is in front of the turtle character.
So far there's a speed-up and also intoxication as variety goes.
One helps you to zip through the quizs much faster; and other one dis-orientates you.
They all only last for a while.
On next log, It will be the 'Combo' feature, and also a quick look at 'Stats'.
Jan 1, 2018 - day 1
Hello 2018 everybody!
I have a new game in planning, and it's going to release quite soon!
You see, I came to know making a "full-fledge" game takes a long time, especially for solo devs.
After 'Fry Me Omelettes', which took almost 2 years to release.
I feel now it's a good time to make a mini-game.
Only this time, I have a fixed deadline.
I have to, at least, upload a playable version officially before Chinese New Year. (Feb 16)
The Origin: A Game Assignment from College
Back in the college years, There's a course-- 'interactive web design'. And one of the monthly assignments was 'game design'. I was trying to make a fun and unique game, then an idea struck.
Arcade game, especially japanese ones are quite creative for their time.
'Hyper-Bishi-Bashi-Champ' is a game where 3 person compete through many mini-games. One of the most unique part is the controllers are only 3 buttons (for each player). The games is very fast paced and adrenaline inducing.
sThat idea & gameplay simplicity inspired me to make 'Tap n Dash'.
I wanted to make an unique finger reaction game.
It's a face paced arcade style mini-game a lot like with only visual quizs. Each quiz consists of 1 "question" picture & 3 "answer" pictures. You have to click the right picture to proceed to another quiz. Until you reach the goal (total numbers of quiz in a level) If your health (hearts) has gone to zone, it's GAME OVER.
This took me 2 months to develop a trial version, which only have 4 levels to play on. Each level has different modes: Same, Similarity ,etc.
All I can say is...
Tap n' Dash is fundamentally a brain-reflex game, very small in puzzle element, but requires finger/mouse reflexs, or quick thinking.
What about that turtle character? You haven't introduce him yet!
Look, the character is not important to the gameplay.
(Well originally they will be 4 of the characters based on 4 sacred beasts, but it is not the case here.)
Any cute character can fit the bill.
Seriously... a running turtle?
...Any cute character can fit the bill.
So what about this new 'Tap 'n Dash' development?
Yes. First of all, my old 'Tap n' Dash' flash game is non-commercial, and it uses many art & audio assets from others (copyright infringement), which is i want to avoid if I want to make money with the game.
So this is an opportunity to remake the game. (in HTML5 format by Contruct 2 engine)
However, I want to make a more short, simplified, mobile friendly version.
It will probably have only 1-2 game modes.
And It will be a mini game much smaller than 'Fry Me Omelettes' or 'Alien Maze'.
Also, the development will be faster since most art assets were already made & the game idea is already there,
therefore saving a lot of development time.
That's about it for today. Next time I'll write about the game structure, and also the work schedule.
See you on next blog.