Aug 24, 2016 -- Day 590
Sorry for the held off again. I was sick (seriously).
About the game’s fun-factor, I didn’t have much idea around it.
An idea of ‘point gauge’ system once cross my mind, but I don’t see any purpose on having a ‘point gauge’ system If 1st: the game is not hit-point related & 2nd: I don’t want players to buy/spend anything.
I know there’s quite a lot mobile games that uses point gauge. Those are built heavily for “in-game monetization”. I don’t wanna go there.
In conclusion, I decide to not adding any new elements! (yet)
But instead, use a better looking ‘In-game Achievements’ to add fun & variety to the game— That will be the case!
Hopefully next week, (if I get much better), I’ll show some of the achievements to ya!