July 5, 2018 -- day 400
This couple of months I will be working on the graphics primarily. (sometimes new map music track when idea comes) I do procrastinate every once a while, but I'll keep working on the checklist.
Today, let's dealt into some new stage elements & decos.
(I try not use much animated GIFs from now on cos' of my limited web storage space)
Push Blocks & Bonus Pads are not new & were already introduced so I'll skip them here.
I don't want to make them stand out like a stage element, so I use 'embossing' as floor design & keep the shapes as minimal as possible. They may serves as a outlining for entrance/path way (or to shape an area for attention) I might try a few other designs though...
The realm of 'Bluzoul' is blue, shiny, ethereal and full of crystals hanging around. Giant crystals are just background props, showing some atmosphere about the realm.
I wonder if these sprites are good enough... I'll try a few new crystal variations, with tiny crystals spurting out from the roots.
Just glass floor for an alternative floor look (only for parts of area.) The color gradients are NOT right and will need some adjustment.
a new element for the realm-1 stages. Don't try to go onto them and you'll be fine.
This will not appear on early stages but later.
I think there's more than enough elements for this realm. In future decisions, some stage elements may be used on other Realms. But first, I'll have to design all game elements in all 3 Realms-- so that I could sort them out later.
On next log, I'll try show something from Realm 2 - red planet 'Mabarossa'. (at least a few game elements and decos)
Until then, everyone.