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Online Beta Ended-- Report & Evaluations

7/11/2017

 

 June 23, 2016 -- Day 534

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After the end of Beta hosting on June 20, here's my report & evaluations.

Feedbacks

Since my Google analytics no longer show the stats correctly, so I use the old trusty web-counter. This time I traced numbers of unique visitors... (should've use 'number of visits')

It's merely about 70 unique visits... over the hosting period of 3 weeks...

I wasn't pushing my advertising hard enough. And sometimes it's just too hard to notice my promotional posts on social medias. 

Feedbacks
I got only a few but constructive comments (thanks to some of your praises). 
Their critiques are basically:

  • The game still confuses a few of the players on the tutorial.
  • The judging sequence is a bit slow for some players.
  • Game takes up lots of memory & time to load.
  • Vesop-- difficult bi*ch 

Fortunately these are not very hard issues.
  1. The game is designed to let players be intuitive & to try around stuffs. It's natural for first-timer to get confused...it's part of the gaming experience I want to have). Also, I think I gave just enough cues for most basic play-through.
  2. I guess the transitions between scenes (also critic's reactions) can be a bit more faster. Will do.
  3. This is a REAL problem that I been trying to remedy. As I add more graphics (& still plan to add more) into the game, it takes up space & memory heavily. This beta version contains 62MB! I will test out a 'resized & cut-corner'version, just to see if I can keep it about 40mb. Big challenge!
  4. Well, I will make her less strict, and a bit more likable. (Just a little )

Nobody says anything about the art/music, which kind of sad for me. I guess they really are not impressive enough... Oh well.​
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A Reflect On My Promoting

I don't know but... I wasn't very keen on promoting the game. (At that time I was busy pushing to ver0.8 update...Maybe I am a bit tired.) Well honestly, I did lose some degree of motivation. The passion was not there. I felt very reluctant of the promotional updates. It was not a good energy & attitude... :(

I'm still passionate in my work though.

By the way, I did not make any teasers or trailer videos for this beta release. But I will definitely make one game trailer!

I really hope I will - at that next time - really pushing myself out of comfort zone and go a bit more beyond what I did before, on advertising & networking.


That's about it! I will update the plans for game development on next month.

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