Jan 20, 2015 -- Day 10
Having some troubles at the coding of prototype #3, especially on the swiping mechanism I wanted to make. While it's not hard to make a simple function, but the smooth swipe operation that requires tactile feedback and smooth animation that took me a bit long to solve... If this problem continues, I'll have to go with 2 other options: one. a less intuitive swipe mechanism; or two, make directional buttons.
Today's topic: The idea behind making this type of game.
There's plenty of cooking games (or not-so-much-in-cooking) around: Be it a time management type of food-serving games like Diner Dash, or those game like decorating your pizza, or cake, or whatever. There's also those recipe/follow-the-instruction cooking games, but they feel like they're for "aspiring girls who wants to cook", there's no challenge, no way to lose the game, because they're not intended to be. There's really not much REAL cooking simulator games out there. So I decided to give this a try and to be my first mobile game.
I want to make a (somehow) realistic egg frying game, because I think this could work. I say why not? I'm sure many have thought of playing a cooking game, more in the way like you're really cooking something: The steam, the fizzling sound of hot oil, the food gradually cooked... That's exciting, right?
I intent, for now, to have 3 system inside the game. As I feel that having a cooking simulator alone is not enough. Adding sections like a 'critic system' or a 'record system', could make this a better gaming experience as a whole. For this game version (at least), I'll try to make this a sandbox type of game, with no progressing levels involved. I'll keep it simple. As for any additional levels, add-ons or etc, I will leave that next time around. (If it would be successful for a sequal. ;) )
Last, here's some screenshots from my prototype #2: critic system.
That's all for now.
I will write about how each system works as whole game experience. (maybe in a few next updates.)