Dec 15, 2017 - Day 199
PLAN CHANGE EVERYBODY!
THE 'ALIEN MAZE' DEVELOPMENT IS POSTPONED...
FOR A NEW SMALLER GAME.
It's time to do a smaller project between 2 larger game projects.
I think it would be nice to not try to make "big" games all the time. Having a "small" one has its merit.
I consider the 'Alien Maze' game to be a larger game. I thought the game supposed to be a lot smaller but by adding elements & elements, the game has gotten bigger potential & I want to do this game proud like I did to 'Fry Me Omelettes'. But then for a nice polished build It will take months to do it...
It will take too long and people will forget about my stuff If I spend another 6 months to release a game.
I will be losing my momentum for the exposure of my games.
This is why I want to make a short game, a breather for me, and a change of pace.
Okay, so what about this new little game?
All I can say it is a brain-reflex game, very small in puzzle element, but require finger reflex.
It's based from my one of my flash game projects back in college.
This new game project will be SMALL, BASIC, and DEFINITELY SHORT in development time.
I can't say the details about it right now, but I'll reveal some other time on January 2018.
That said, The 'Alien Maze' game development will be continued AFTER the release of this smaller game project.
See ya soon & have a great holidays!
Dec 1, 2017 - day 185
Greetings everybody on the start of the holiday season!
Right now, I'm be focusing on the graphic enhancing/revamping for this month or two.
Today, a new puzzle element is made: 'Block Fillers'.
This element is very similar to the circle trigger for holographic wall. (from Demo 1, level 2)
But this one mostly needs multiple pushing-blocks & takes a shape(the outline) to "power on" and opens a trigger or a door/wall. See the GIF below.
The puzzle element probably will not be in the 1st realm, and the sprites still needed a bit revamping though.
Update on Orbs
The collectable 'Orbs' now have some visual variety instead of just--plain orbs.
The energy orb is a precious energy which need small container to stabilize the energy core.
The new orb sprites on the stage is a bit pixelated (especially on diagonal shapes) ... may try a higher resolution sprite then.
For those of you waiting for demo 2:
There's still much to do. Most graphic needs to be revamp & enhanced, and there's no REAL levels yet, so it's very much a 'bare-bone' state. Wait for February 2018, maybe.
See ya on next log soon!
Nov 25,2017 - day 179
I've finally done another 3 music tracks for the game.
First 2 songs are for Bluzoul: a blue-ish, simplistic, crystal-like realm like you see in the upper screen, it's also the homeland of the alien you control. So far I'm pretty okay with the feel, only need a few more layers of sounds and also a better beats.
The 3rd song is for Enigmus: a more dangerous, energy mining realm with facilities and hazards.
This one is an oddball track. Main melody is purposely "puzzle-y" , but mixed with a more 'treacherous' feeling harmonies, with metal & boom soundings...
I still couldn't quite capture the right mood... maybe adding reinforcement sounds for the main melody may do the trick, I hope.
I had to admit these tracks are not as good as the first 3 tracks I posted before. Some mixings are quite weird... Well, please enjoy these excerpts.
*Right-Click to "open link in new window" to just listen.
All tracks for are finished for the demo, but still in 'draft' stage.
I will try to improve & finalize them for the demo 2 release.
*Some tracks you listened may not be present in Demo 2, but will be kept for the official release.
Nov 1, 2017 - day 155
I wasn't working on this game for weeks as I was preoccupied by my other game 'Fry Me Omelettes'. (mostly coding) 'Fry Me Omelettes' will probably have one more official update on December.
If you're waiting for this game's 2nd demo, i'm afraid you'll have to wait till 2018 Spring.
Today I only have one graphic asset to show.
Just as I stated in one of my logs: I will improve the sprites of the 'think path'. Scroll down and see.
I did a few re-designs and this is a better looking one I'm fine with.
Hope you like this small improvement.
Oct 10, 2017 - day 133
This is Allen on day 133 of the alien puzzle game development.
Development is slow, but i'm trying my best to put out some stuff for every 1-2 weeks.
I added 'alien win screen' for every end of a level.
By having a large cute alien picture, this could let players feel more invested about the character they play.
It adds likability. :)
A jingle will also present during the win transition.
Also, if you get stage bonus you will have visible bonus score--added into the total score.(lower right)
For a more attractive presentation, I could put in a few animated sprites of the big alien picture... for the release version. (fingers crossed)
Again, this screen layout may not be the final version.
The text may need some revamp for visual aesthetics.
Making Music Tracks
Little did I wrote about how i make music so here it is...
I use Reason Limited, it came as a side gift from my Korg usb midi keyboard purchase.
I'm really start to love this software (even it's not full-version & has limitations)
I also had FL studio, but once I get into Reason I like its way to make music, in some way easier to input notes than FL Studio. The sounds in Reason has great quality (some instrument sounds are just so fantastic in the get go...)
Reason Limited only allows 8 instruments maximum and no extensions whatsoever. I think it's pretty doable to make simple music from it. But what would you know... with this limitation, I can focus on bettering music track layouts instead of adding more sounds into the mix... could be good for my musical growth, yes?
Here's the style of the game music, in list form:
Most of the time the music turns out not quite what i wanted to be.
So far the pieces i make lacks an 'E.T. feel' to it, I figured that adding some noise-type sounds could enhance the feel. Will try out adding some from FL Studio.
Alright, I'll let you listen to some of the game music tracks.
So far I only finished 3 pieces. (6 for pre-beta version)
Here's some excerpts below.
*Right-Click to "open link in new window" to just listen.